Hey! Thanks for the nice feedback UnitVector. Yeah, I thought about reworking it and adding a couple more levels. I also thought to maybe update the graphics a bit.
For the most part, I like the graphics, or at least the style. Maybe you could add some sound-based objects. For example, a row of spikes that pops out and retracts periodically, making the same sound either way. Or a patrolling enemy on a set path and you can hear their footsteps.
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Hey! This was a pretty great little game, especially for being done in 3 hours. Any plans to expand it?
Hey! Thanks for the nice feedback UnitVector. Yeah, I thought about reworking it and adding a couple more levels. I also thought to maybe update the graphics a bit.
Is there anything you would like to have added?
For the most part, I like the graphics, or at least the style. Maybe you could add some sound-based objects. For example, a row of spikes that pops out and retracts periodically, making the same sound either way. Or a patrolling enemy on a set path and you can hear their footsteps.
Using sounds more like that is a great Idea. Thank you! :)
Nice concept, i really like the fact that shadows block the view and update as the player moves ! It feels a bit like a Rogue-like game !
Thanks for the feedback! Initially I wanted to go for a roguelike, but procedural generation seemed a bit to much for a three hour jam :)